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(The Main Cards (6.1 - 6.5))
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== Six Steps to Start a Healing Program ==
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== The healing tools (Base Cards and Pearlgonites) ==
Any healing program can be started with 6 easy steps:
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All healing programs require a <u>'''[[The_healing_tools|healing tool]]'''</u> to start and run the program, this can be either a Base Card or a Pearlgonite. A Pearlgonite can be used exactly as a Base Card, the difference is that it has much greater range.<br/><br/>
# Write a good and unique identification for the healing target on a piece of paper. For yourself, you can simply write "ME" or your name. For another person, you should obtain written permission to start a healing program for them, and place this written permission together with the identification paper (you may alternatively obtain verbal permission, see the section below on this).<br/><br/>It is a very good idea to uniquely identify the program on the identification paper. For instance, with a unique program ID together with the date you started the program. This will allow you to make changes later.<br/><br/>
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# Place the '''Base Card''' or '''Pearlgonite''' on top of the identification paper. A Pearlgonite acts just like a Base Card for the purposes of running a healing program, but with a greatly increased range.<br/><br/>
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# Place all required '''Main Cards''' (the 5 cards from 6.1 to 6.5) for the specific illness or disease on top of the Base Card or Pearlgonite. For instance, a headache requires only Main Card 6.1. You can look up many diseases '''<u>[[:Category:MedicalDiseaseEn|here]]</u>''' or use the Search box at the top-right of this page.<br/><br/>
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# Place the '''Package''' on top: the Package is a predefined list of cards to use, depending on your rank in the Protoi Alliance. The list of all Packages are given below.<br/><br/>
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# Verbally describe to the Base Card or Pearlgonite the specific description of the problem, giving as much detail as possible. This step is very important! It tells the Base Card where to start working, and assist in creating the most efficient healing program possible.<br/><br/>'''Note 1:''' Optionally, you may verbally instruct to include the '''Painkiller''' in the program (this is not done by default).<br/>'''Note 2:''' As part of this step, you may define the '''program limits'''. See below for more information.<br/><br/>
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# Once you have finished describing the problem in as much detail as possible, place the GO card on top of all the other cards. This physical action instructs the Base Card or Pearlgonite to finalise the healing program and start its operation. The program will run until completed. The program will pause if the target leaves the range of the healing tool (i.e. Base Card or Pearlgonite).<br/><br/>
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== The Main Cards ==
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== The 5 Main Cards (6.1 - 6.5) ==
The Main Cards are cards 6.1 to 6.5 (5 cards). These five cards cover ALL diseases and illnesses that the cards can work on. '''One or more of these main cards will be used in every healing program.''' Some diseases require more than one main card, each card targets a specific region of the body:
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All card sets include 40 cards:
# Card 6.1: Head problems
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* from 1.1 through 1.10,
# Card 6.2: Organs/Chest problems
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* 2.1 through 2.10,
# Card 6.3: Systemic issues, e.g. hormonal system, autoimmune system
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* 3.1 through 3.10,
# Card 6.4: Arms & Hands
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* and 6.1 through 6.10.
# Card 6.5: Legs & Feet<br/><br/>
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These are called Group 1, Group 2, Group 3 and Group 6 cards, respectively.<br/><br/>
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The most important of all these are the '''Main Cards''', which are the 5 cards from 6.1 through 6.5.<br/><br/>Every single healing program requires one or more of these main cards, and they are the first cards to be added to the healing tool.<br/><br/>
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=== Which Main Cards do I need to use for <this problem>? ===
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The 5 Main Cards are divided as follows:
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* Card 6.1 is used for head problems,
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* Card 6.2 is used for the organs,
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* Card 6.3 is for systemic issues,
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* Card 6.4 is for the hands and arms,
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* and Card 6.5 is for the legs and feet.<br/><br/>So for example, a headache only requires you to use card 6.1 out of the 5 main cards.<br/><br/>For a specific disease, you can look it up '''<u>[[:Category:MedicalDiseaseEn|here]]</u>''' or use the Search box at the top-right of this page.<br/><br/>Every disease page contains a table of all sub-diseases (based on the ICD-10 classification). For example, L70 is the ICD-10 code for <u>'''[[MedicalDisease:Acne|Acne]]'''</u>, which includes L70.0 Acne vulgaris.<br/><br/>At the bottom of this table, you will see the text 'MAIN CARDS FOR ALL:'; this text indicates which main cards to use for all variants of that disease. Generally, the same main cards are used for all variants.<br/><br/>For some cases like <u>'''[[MedicalDisease:Benign_neoplasm_of_bone_and_articular_cartilage|this page]]'''</u>, you can see that some variants require additional cards. For example, D16.4 requires 6.1, 6.2 and 6.3 as the main cards to use.<br/><br/>If you cannot find a specific disease or the cards have not yet been listed, please <u>'''[http://forum.protoi-healing.org/memberlist.php?mode=contactadmin contact us]'''</u> and we will add it as soon as possible.<br/><br/>
  
 
== Package Cards ==
 
== Package Cards ==
If you are a member of the Protoi Alliance, the next step is to add your '''Package'''. This is simple a list of predefined cards that is different for each rank. Each 'Package' is given below:
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If you are a member of the Protoi Alliance (L1-L4 classification), you can increase the strength of the healing programs you create with special "package cards". This is simply a list of predefined cards depending on your rank. If you are not a member of the Protoi Alliance (G1-G3 classification), you cannot use any of the package cards.<br/><br/>
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Below are the package cards for each rank (please <u>'''[http://forum.protoi-healing.org/memberlist.php?mode=contactadmin contact us]'''</u> for more details, or to purchase a classification):<br/><br/>
  
* '''Non-officer Package:'''
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* Non-officer package (6 cards):
 
** Group 1 cards: 1.1, 1.6
 
** Group 1 cards: 1.1, 1.6
 
** Group 2 cards: 2.1, 2.6
 
** Group 2 cards: 2.1, 2.6
 
** Group 3 cards: 3.1, 3.6
 
** Group 3 cards: 3.1, 3.6
** <u>Total number of cards:</u> 6
 
  
* '''Officer Package:'''
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* Officer Package (15 cards):
 
** Group 1 cards: 1.1, 1.2, 1.6, 1.7
 
** Group 1 cards: 1.1, 1.2, 1.6, 1.7
 
** Group 2 cards: 2.1, 2.2, 2.6, 2.7
 
** Group 2 cards: 2.1, 2.2, 2.6, 2.7
 
** Group 3 cards: 3.1, 3.2, 3.6, 3.7
 
** Group 3 cards: 3.1, 3.2, 3.6, 3.7
 
** Group 6 cards: 6.6, 6.7, 6.8
 
** Group 6 cards: 6.6, 6.7, 6.8
** <u>Total number of cards:</u> 15
 
  
* '''General Package:'''
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* General package (22 cards):
 
** Group 1 cards: 1.1, 1.2, 1.3, 1.6, 1.7, 1.8
 
** Group 1 cards: 1.1, 1.2, 1.3, 1.6, 1.7, 1.8
 
** Group 2 cards: 2.1, 2.2, 2.3, 2.6, 2.7, 2.8
 
** Group 2 cards: 2.1, 2.2, 2.3, 2.6, 2.7, 2.8
 
** Group 3 cards: 3.1, 3.2, 3.3, 3.6, 3.7, 3.8
 
** Group 3 cards: 3.1, 3.2, 3.3, 3.6, 3.7, 3.8
 
** Group 6 cards: 6.6, 6.7, 6.8, 6.9
 
** Group 6 cards: 6.6, 6.7, 6.8, 6.9
** <u>Total number of cards:</u> 22
 
  
* '''Fylax Package:'''
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* Fylax package (29 cards):
 
** Group 1 cards: 1.1, 1.2, 1.3, 1.4, 1.6, 1.7, 1.8, 1.9
 
** Group 1 cards: 1.1, 1.2, 1.3, 1.4, 1.6, 1.7, 1.8, 1.9
 
** Group 2 cards: 2.1, 2.2, 2.3, 2.4, 2.6, 2.7, 2.8, 2.9
 
** Group 2 cards: 2.1, 2.2, 2.3, 2.4, 2.6, 2.7, 2.8, 2.9
 
** Group 3 cards: 3.1, 3.2, 3.3, 3.4, 3.6, 3.7, 3.8, 3.9
 
** Group 3 cards: 3.1, 3.2, 3.3, 3.4, 3.6, 3.7, 3.8, 3.9
 
** Group 6 cards: 6.6, 6.7, 6.8, 6.9, 6.10
 
** Group 6 cards: 6.6, 6.7, 6.8, 6.9, 6.10
** <u>Total number of cards:</u> 29
 
  
* '''Protoi Package:'''
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* Protoi package (35 cards):
 
** Group 1 cards: 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 1.10
 
** Group 1 cards: 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 1.10
 
** Group 2 cards: 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 2.10
 
** Group 2 cards: 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 2.10
 
** Group 3 cards: 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 3.10
 
** Group 3 cards: 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 3.10
** Group 6 cards: 6.6, 6.7, 6.8, 6.9, 6.10
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** Group 6 cards: 6.6, 6.7, 6.8, 6.9, 6.10<br/><br/>
** <u>Total number of cards:</u> 35
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Your package should be used for all healing programs! For example, if you are an Officer, you will always use the 15 cards in the Officer Package, in addition to one or more Main Cards. The package strengthens the power of the healing program, and adds certain rights and powers-of-attorney that belong to your rank. These additional powers-of-attorney are physically connected to the cards themselves. A given rank cannot use the powers-of-attorney they do not have.
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If you have a package to use, you should manually add these package cards to every healing program that you create. This adds special powers-of-attorney to the healing program and strengthens the program. These additional powers-of-attorney are physically connected to the cards themselves, and can only be used if you have the required rank to use them.<br/><br/>
  
Not all healing programs require all powers-of-attorney, so only the ones which are needed will be used. You should still use all of the cards in your rank's package every time!<br/><br/>
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== How to start a healing program (6 steps) ==
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Any healing program can be started with 6 simple steps:<br/><br/>
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# First write a good and unique identification on a piece of paper, for the person for whom you want to start a program (for yourself you can write "me").<br/><br/>Generally speaking, you '''do not''' need the permission of the other person to start a healing program for them! (There are rare exceptions, see below).<br/><br/>It is optional but highly recommended to write a unique identification for the healing program, for example, "Program 1, 5th May 2018, <person>/<disease>".<br/><br/>
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# Second, place your Base Card or Pearlgonite on top of the paper.<br/><br/>
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# Place all required Main Cards (these are cards from 6.1 - 6.5, every healing program uses one or more of these) on top of your Base Card or Pearlgonite.<br/><br/>
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# If you are a member of the Protoi Alliance, you should now place all of your special Package Cards on top of the Main Cards you used. This step is optional but if you have a Package, it is highly recommended and increases the strength of the healing program.<br/><br/>
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# Most important step! Now '''verbally describe''' (yes, with your voice!) the symptoms and a good description of the problem or illness to the Base Card or Pearlgonite.<br/><br/>This helps the Base Card/Pearlgonite (which is actually running the program) to know where to start working, and makes the healing program as efficient as possible.<br/><br/>You may optionally set Painkiller or the program limits by verbal instructions to the Base Card/Pearlgonite (for example, "Include Painkiller in this healing program.") [see below for more info].<br/><br/>
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# Finally, place the GO card on top of everything. '''''This physical action starts the healing program.'''''<br/><br/>Once you have done this, you may pack away all the cards, or alternatively start another program. The program will run automatically inside the Base Card/Pearlgonite until completed, and you can run as many programs at once as you like.<br/><br/>'''Stopping a program:''' You can at any time verbally order the Base Card/Pearlgonite to stop a running program. Otherwise, a running program will not stop until either it is completed, or the person leaves the range of the Base Card/Pearlgonite that was used to start the program.<br/><br/>
  
== Painkiller ==
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=== When are permissions required from the other person? ===
The Healing Cards include a new Painkiller function that can be used together with any healing program, or as a standalone program. '''Painkiller is NOT included by default!''' To include the Painkiller with a healing program, simply verbally order to include it. The default limit for Painkiller is 1 out of 10 (exponential scale, see below for more information on limits).
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if the disease page specifies that "Group 2 permissions are needed", or "Group 3 permissions are needed" (or both), then in these cases you need the permission of the other person to run a healing program for that illness.<br/><br/>For example, <u>[[MedicalDisease:Bipolar_disorder|Bipolar disorder]]</u> and <u>[[MedicalDisease:Pervasive_developmental_disorder|Pervasive developmental disorder]]</u> are two examples of such diseases.<br/><br/>
  
To start Painkiller as a standalone program:
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=== Painkiller and program limits ===
# Place the Base Card/Pearlgonite
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The Healing Cards include a new Painkiller function that can be used together with any healing program, or as a standalone program.<br/><br/>Painkiller is '''NOT''' included by default.<br/><br/>To include the Painkiller with a healing program, simply instruct the Base Card/Pearlgonite to include Painkiller with your chosen limit (verbally). For example, "include Painkiller in this program with limit 10."<br/><br/>The default limit for Painkiller is 1 out of 10 (exponential scale).<br/><br/>
# Verbally order to start the Painkiller, specify an optional limit from 1 to 10 (1 is default)
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# Place the GO Card, no other cards are needed<br/><br/>
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== Defining the Program Limits ==
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==== Starting Painkiller as a standalone healing program ====
By default, all programs have a maximum "healing energy limit" of 1 (arbitrary value). This is unique for each individual. The limit scale goes from 1 to 10 (maximum). This is an exponential, not a linear scale.
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You can start the Painkiller function on its own, as follows:
When describing the problem to the Base Card/Pearlgonite, you may also verbally specify the maximum healing energy limit to use for that program. ''Note: Increasing this limit may increase the side-effects of the healing process.''
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# Verbally order the Base Card/Pearlgonite to start the Painkiller, make sure to specify the area of the body which you want it to work on, and specify a limit from 1 to 10 (1 is default).
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# Place the GO Card on top of the Base Card/Pearlgonite, and the Painkiller starts immediately (you can then pack away the cards, the Painkiller will continue to run).<br/><br/>
  
In addition to the healing energy limit, you may specify the Side-Effect Reducer limit (1-10, 1 is the default, 10 is the max) and the Painkiller limit (1-10, 1 is the default, 10 is the max). The Painkiller is NOT enabled by default for programs, so you must specify this when creating a new program.
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==== Healing energy limit ====
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By default, all programs run with a maximum 'healing energy limit' of 1 (up to 10, this is an arbitrary value that is unique to each individual). The scale is exponential.<br/><br/>
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You may optionally verbally specify a healing energy limit from 1 to 10, when creating a healing program. This must be done before placing the GO card, as the GO card finalises and starts the program.<br/><br/>''Note:'' Increasing the healing energy limit may increase the side-effects of the healing process.<br/><br/>
  
As long as you have uniquely identified the program, you can modify any of these three limits (healing, painkiller, side-effect reducer) at any time. For example, if you experience dizziness during the healing process, you can order to lower the limits.
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==== Side-effect reducer ====
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In addition to the healing energy limit, you may also specify the 'side-effect reducer' limit from 1 to 10 (1 is default, 10 is max)
  
Notes:
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As long as you have uniquely identified the program, you can modify any of these three limits (healing, painkiller, side-effect reducer) at any time. For example, if you experience dizziness during the healing process, you can order to lower the limits.<br/><br/>
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==== Notes on program limits ====
 
* Limits can only be modified for yourself, not for others!
 
* Limits can only be modified for yourself, not for others!
* All Officers or higher can change these limits for themselves, even if the healing program was started by another person. To change these limits, <span class="light-green-background">speak your orders aloud or write them on a piece of paper, together with the unique program identification.</span> (The Base Card/Pearlgonite used to start the program is not necessary for this process)<br/><br/>
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* All Officers or higher can change these limits for themselves, even if the healing program was started by another person. To change these limits, <span class="light-green-background">speak your orders aloud or write them on a piece of paper, together with the unique program identification</span> (The Base Card/Pearlgonite used to start the program is not needed for this).<br/><br/>
 
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== Running a Healing Program for Others ==
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Some healing programs require permission of the other person to run all their functions. These are called '''Group 2 and 3 permissions'''. This permission can be given in writing, or verbally.
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If given in writing, you should include this written permission with the identification paper in Step 1. Alternatively, before starting the healing program, you can instruct the Base Card or Pearlgonite to search your memory for the verbal permission. Or, the other person can give you permission when near to the Base Card (so that the Base Card can hear it).
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Healing programs that require permission but have been started without it, will run at much less efficiency. Protected energies such as emotional energies (PL6) will not be worked on. Therefore it is strongly recommended to obtain the other's permission when starting a healing program for them.<br/><br/>
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== Cancelling a Running Program ==
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To cancel all programs for a single person, simply verbally instruct the Base Card/Pearlgonite with the cancel instructions, for example, "Base Card, cancel all running programs for me." To cancel a single program, instruct the Base Card/Pearlgonite with the unique program identification, as defined in step 1 (above).<br/><br/>
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== Updating a Running Program ==
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Once started, the program will run until completed. In order to update a program in progress, it is necessary to have given the program a unique identification (see step 1 above). For instance, a unique program ID together with the date you started the program.
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To update a program in progress, either place the unique, written program ID under the Base Card/Pearlgonite and then verbally instruct the Base Card/Pearlgonite with the changes you want to make (such as adding more details of the problem), or alternatively, you can verbally refer to the unique program identification when speaking to the Base Card/Pearlgonite.
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* Note: For updating a running program to work, the program must be 100% uniquely identified! Otherwise the update process will not work, and you will need to start a new program (it is not necessary to cancel the old one).<br/><br/>
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== Running Multiple Programs Simultaneously ==
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All programs are run in parallel with each other, so there is no need for any scheduling or prioritising. Despite this, you may verbally instruct the Base Card to run a program at the highest possible priority, if any possible benefit can be gained by this.
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You may therefore start as many healing programs for as many people as you wish, including yourself, and they will all run concurrently in parallel. There is no limit to this.<br/><br/>
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== Finding The Required Main Cards ==
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You can find out which Main Cards (6.1 through 6.5) are needed for your particular problem by searching the Disease List: '''[[:Category:MedicalDiseaseEn|<u>Medical Disease Database</u>]]''', or by using the Symptom List: '''<u>[[Symptom list|Symptom List]]</u>'''. You can also use the Search box at the top-right corner to search for a particular disease.
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All disease pages in the database are being updated to the new Main Cards system. At the bottom of each updated table will be this line: '''MAIN CARDS FOR ALL:'''. This line specifies which Main Cards to use for ALL variants of that particular disease. For example, all variants of <u>[[MedicalDisease:Acne|acne]]</u> require Main Card 6.3 (the card for systemic issues). Some diseases may require multiple Main Cards.
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Old healing programs using the Command Cards system can still be used, but they are much less powerful than the new healing programs that use the Main Cards system.
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== Cancelling or updating programs in progress ==
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To cancel all programs, simply verbally instruct the Base Card/Pearlgonite to cancel all programs.<br/><br/>To cancel only a single program, specify the unique program identification (step 1).<br/><br/>
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To update a program in progress, it is necessary to have previously given the program a unique identification (step 1). This can be a unique program ID together with the date, for example.<br/><br/>
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'''Updating a program'''
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# Place the Base Card/Pearlgonite on top of the written program ID (must be unique).
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# Verbally instruct the Base Card/Pearlgonite with the changes you want to make (such as giving more details of the problem, or changing the program limits for yourself).<br/><br/>
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* Note: The program must be 100% uniquely identified, otherwise the update process will not work, and you will need to start a new program (it is not necessary to cancel the old one).<br/><br/>
  
* Note: You should only use the Main Cards which are specified for that particular disease, i.e. do not use more Main Cards than is required, as this can reduce the efficiency of the healing program.<br/><br/>
 
  
 
==See also==
 
==See also==
* <u>[[The_Healing_Cards|The Healing Cards]]</u>
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* <u>[[The_Healing_Cards_v._2.0|The Healing Cards]]</u>
 
* <u>[[The_healing_tools|The Healing Tools]]</u>
 
* <u>[[The_healing_tools|The Healing Tools]]</u>
 
* <u>[[List_of_Healing_Tools|List of Healing Tools]]</u>
 
* <u>[[List_of_Healing_Tools|List of Healing Tools]]</u>
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Revision as of 20:36, 5 May 2018

How To Use The Protoi Healing Cards v. 2.0




The healing tools (Base Cards and Pearlgonites)

All healing programs require a healing tool to start and run the program, this can be either a Base Card or a Pearlgonite. A Pearlgonite can be used exactly as a Base Card, the difference is that it has much greater range.

The 5 Main Cards (6.1 - 6.5)

All card sets include 40 cards:

  • from 1.1 through 1.10,
  • 2.1 through 2.10,
  • 3.1 through 3.10,
  • and 6.1 through 6.10.

These are called Group 1, Group 2, Group 3 and Group 6 cards, respectively.

The most important of all these are the Main Cards, which are the 5 cards from 6.1 through 6.5.

Every single healing program requires one or more of these main cards, and they are the first cards to be added to the healing tool.

Which Main Cards do I need to use for <this problem>?

The 5 Main Cards are divided as follows:

  • Card 6.1 is used for head problems,
  • Card 6.2 is used for the organs,
  • Card 6.3 is for systemic issues,
  • Card 6.4 is for the hands and arms,
  • and Card 6.5 is for the legs and feet.

    So for example, a headache only requires you to use card 6.1 out of the 5 main cards.

    For a specific disease, you can look it up here or use the Search box at the top-right of this page.

    Every disease page contains a table of all sub-diseases (based on the ICD-10 classification). For example, L70 is the ICD-10 code for Acne, which includes L70.0 Acne vulgaris.

    At the bottom of this table, you will see the text 'MAIN CARDS FOR ALL:'; this text indicates which main cards to use for all variants of that disease. Generally, the same main cards are used for all variants.

    For some cases like this page, you can see that some variants require additional cards. For example, D16.4 requires 6.1, 6.2 and 6.3 as the main cards to use.

    If you cannot find a specific disease or the cards have not yet been listed, please contact us and we will add it as soon as possible.

Package Cards

If you are a member of the Protoi Alliance (L1-L4 classification), you can increase the strength of the healing programs you create with special "package cards". This is simply a list of predefined cards depending on your rank. If you are not a member of the Protoi Alliance (G1-G3 classification), you cannot use any of the package cards.

Below are the package cards for each rank (please contact us for more details, or to purchase a classification):

  • Non-officer package (6 cards):
    • Group 1 cards: 1.1, 1.6
    • Group 2 cards: 2.1, 2.6
    • Group 3 cards: 3.1, 3.6
  • Officer Package (15 cards):
    • Group 1 cards: 1.1, 1.2, 1.6, 1.7
    • Group 2 cards: 2.1, 2.2, 2.6, 2.7
    • Group 3 cards: 3.1, 3.2, 3.6, 3.7
    • Group 6 cards: 6.6, 6.7, 6.8
  • General package (22 cards):
    • Group 1 cards: 1.1, 1.2, 1.3, 1.6, 1.7, 1.8
    • Group 2 cards: 2.1, 2.2, 2.3, 2.6, 2.7, 2.8
    • Group 3 cards: 3.1, 3.2, 3.3, 3.6, 3.7, 3.8
    • Group 6 cards: 6.6, 6.7, 6.8, 6.9
  • Fylax package (29 cards):
    • Group 1 cards: 1.1, 1.2, 1.3, 1.4, 1.6, 1.7, 1.8, 1.9
    • Group 2 cards: 2.1, 2.2, 2.3, 2.4, 2.6, 2.7, 2.8, 2.9
    • Group 3 cards: 3.1, 3.2, 3.3, 3.4, 3.6, 3.7, 3.8, 3.9
    • Group 6 cards: 6.6, 6.7, 6.8, 6.9, 6.10
  • Protoi package (35 cards):
    • Group 1 cards: 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 1.10
    • Group 2 cards: 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 2.10
    • Group 3 cards: 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 3.10
    • Group 6 cards: 6.6, 6.7, 6.8, 6.9, 6.10

If you have a package to use, you should manually add these package cards to every healing program that you create. This adds special powers-of-attorney to the healing program and strengthens the program. These additional powers-of-attorney are physically connected to the cards themselves, and can only be used if you have the required rank to use them.

How to start a healing program (6 steps)

Any healing program can be started with 6 simple steps:

  1. First write a good and unique identification on a piece of paper, for the person for whom you want to start a program (for yourself you can write "me").

    Generally speaking, you do not need the permission of the other person to start a healing program for them! (There are rare exceptions, see below).

    It is optional but highly recommended to write a unique identification for the healing program, for example, "Program 1, 5th May 2018, <person>/<disease>".

  2. Second, place your Base Card or Pearlgonite on top of the paper.

  3. Place all required Main Cards (these are cards from 6.1 - 6.5, every healing program uses one or more of these) on top of your Base Card or Pearlgonite.

  4. If you are a member of the Protoi Alliance, you should now place all of your special Package Cards on top of the Main Cards you used. This step is optional but if you have a Package, it is highly recommended and increases the strength of the healing program.

  5. Most important step! Now verbally describe (yes, with your voice!) the symptoms and a good description of the problem or illness to the Base Card or Pearlgonite.

    This helps the Base Card/Pearlgonite (which is actually running the program) to know where to start working, and makes the healing program as efficient as possible.

    You may optionally set Painkiller or the program limits by verbal instructions to the Base Card/Pearlgonite (for example, "Include Painkiller in this healing program.") [see below for more info].

  6. Finally, place the GO card on top of everything. This physical action starts the healing program.

    Once you have done this, you may pack away all the cards, or alternatively start another program. The program will run automatically inside the Base Card/Pearlgonite until completed, and you can run as many programs at once as you like.

    Stopping a program: You can at any time verbally order the Base Card/Pearlgonite to stop a running program. Otherwise, a running program will not stop until either it is completed, or the person leaves the range of the Base Card/Pearlgonite that was used to start the program.

When are permissions required from the other person?

if the disease page specifies that "Group 2 permissions are needed", or "Group 3 permissions are needed" (or both), then in these cases you need the permission of the other person to run a healing program for that illness.

For example, Bipolar disorder and Pervasive developmental disorder are two examples of such diseases.

Painkiller and program limits

The Healing Cards include a new Painkiller function that can be used together with any healing program, or as a standalone program.

Painkiller is NOT included by default.

To include the Painkiller with a healing program, simply instruct the Base Card/Pearlgonite to include Painkiller with your chosen limit (verbally). For example, "include Painkiller in this program with limit 10."

The default limit for Painkiller is 1 out of 10 (exponential scale).

Starting Painkiller as a standalone healing program

You can start the Painkiller function on its own, as follows:

  1. Verbally order the Base Card/Pearlgonite to start the Painkiller, make sure to specify the area of the body which you want it to work on, and specify a limit from 1 to 10 (1 is default).
  2. Place the GO Card on top of the Base Card/Pearlgonite, and the Painkiller starts immediately (you can then pack away the cards, the Painkiller will continue to run).

Healing energy limit

By default, all programs run with a maximum 'healing energy limit' of 1 (up to 10, this is an arbitrary value that is unique to each individual). The scale is exponential.

You may optionally verbally specify a healing energy limit from 1 to 10, when creating a healing program. This must be done before placing the GO card, as the GO card finalises and starts the program.

Note: Increasing the healing energy limit may increase the side-effects of the healing process.

Side-effect reducer

In addition to the healing energy limit, you may also specify the 'side-effect reducer' limit from 1 to 10 (1 is default, 10 is max)

As long as you have uniquely identified the program, you can modify any of these three limits (healing, painkiller, side-effect reducer) at any time. For example, if you experience dizziness during the healing process, you can order to lower the limits.

Notes on program limits

  • Limits can only be modified for yourself, not for others!
  • All Officers or higher can change these limits for themselves, even if the healing program was started by another person. To change these limits, speak your orders aloud or write them on a piece of paper, together with the unique program identification (The Base Card/Pearlgonite used to start the program is not needed for this).

Cancelling or updating programs in progress

To cancel all programs, simply verbally instruct the Base Card/Pearlgonite to cancel all programs.

To cancel only a single program, specify the unique program identification (step 1).

To update a program in progress, it is necessary to have previously given the program a unique identification (step 1). This can be a unique program ID together with the date, for example.

Updating a program

  1. Place the Base Card/Pearlgonite on top of the written program ID (must be unique).
  2. Verbally instruct the Base Card/Pearlgonite with the changes you want to make (such as giving more details of the problem, or changing the program limits for yourself).

  • Note: The program must be 100% uniquely identified, otherwise the update process will not work, and you will need to start a new program (it is not necessary to cancel the old one).


See also



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