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{{#widget:AddGoogleWebFont|Roboto:400,100,100italic,300,300italic,400italic,500,500italic,700,700italic,900,900italic}}__HIDETITLE__<span class="headline-middle-green-format" style="font-family: 'Roboto', sans-serif; ">How To Use The Protoi Healing Cards</span>
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{{#widget:AddGoogleWebFont|Roboto:400,100,100italic,300,300italic,400italic,500,500italic,700,700italic,900,900italic}}__HIDETITLE__<span class="headline-middle-green-format" style="font-family: 'Roboto', sans-serif; ">How To Use The Protoi Healing Cards v. 2.0</span>
 
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== The Structure Of The Cards ==
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== The healing tools (Base Cards and Pearlgonites) ==
The Protoi Healing Cards are structured into four groups of 10 cards each. Not all cards will be used, some are reserved for certain ranks of the Protoi Alliance.
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All healing programs require a <u>'''[[The_healing_tools|healing tool]]'''</u> to start and run the program, this can be either a Base Card or a Pearlgonite. A Pearlgonite can be used exactly as a Base Card, the difference is that it has much greater range.<br/><br/>
  
Each group is numbered from 1 to 10, so the four groups look as follows:
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== The 5 Main Cards (6.1 - 6.5) ==
# Group 1: Cards 1.1 to 1.10 (10 cards)
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All card sets include 40 cards:
# Group 2: Cards 2.1 to 2.10 (10 cards)
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* from 1.1 through 1.10,
# Group 3: Cards 3.1 to 3.10 (10 cards)
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* 2.1 through 2.10,
# Group 6: Cards 6.1 to 6.10 (10 cards)
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* 3.1 through 3.10,
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* and 6.1 through 6.10.
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These are called Group 1, Group 2, Group 3 and Group 6 cards, respectively.<br/><br/>
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The most important of all these are the '''Main Cards''', which are the 5 cards from 6.1 through 6.5.<br/><br/>Every single healing program requires one or more of these main cards, and they are the first cards to be added to the healing tool.<br/><br/>
  
The most important group is '''Group 6'''. These are the cards you will start with, when you want to start a healing program. '''All diseases and problems require one or more Group 6 cards.''' More specifically, the first five Group 6 cards: 6.1 to 6.5 (the 'Main Cards'). '''All problems need one or more of these Main Cards, this are the card(s) you start with for any problem.'''
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=== Which Main Cards do I need to use for <this problem>? ===
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The 5 Main Cards are divided as follows:
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* Card 6.1 is used for head problems,
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* Card 6.2 is used for the organs,
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* Card 6.3 is for systemic issues,
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* Card 6.4 is for the hands and arms,
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* and Card 6.5 is for the legs and feet.<br/><br/>So for example, a headache only requires you to use card 6.1 out of the 5 main cards.<br/><br/>For a specific disease, you can look it up '''<u>[[:Category:MedicalDiseaseEn|here]]</u>''' or use the Search box at the top-right of this page.<br/><br/>Every disease page contains a table of all sub-diseases (based on the ICD-10 classification). For example, L70 is the ICD-10 code for <u>'''[[MedicalDisease:Acne|Acne]]'''</u>, which includes L70.0 Acne vulgaris.<br/><br/>At the bottom of this table, you will see the text 'MAIN CARDS FOR ALL:'; this text indicates which main cards to use for all variants of that disease. Generally, the same main cards are used for all variants.<br/><br/>For some cases like <u>'''[[MedicalDisease:Benign_neoplasm_of_bone_and_articular_cartilage|this page]]'''</u>, you can see that some variants require additional cards. For example, D16.4 requires 6.1, 6.2 and 6.3 as the main cards to use.<br/><br/>If you cannot find a specific disease or the cards have not yet been listed, please <u>'''[http://forum.protoi-healing.org/memberlist.php?mode=contactadmin contact us]'''</u> and we will add it as soon as possible.<br/><br/>
  
The Main Cards are divided into distinct categories, and some diseases/problems require more than one of these categories to be worked on:
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== Package Cards ==
# Card 6.1: Head problems
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If you are a member of the Protector Alliance (L1-L4 classification), you can increase the strength of the healing programs you create with special "package cards". This is simply a list of predefined cards depending on your rank. If you are not a member of the Protector Alliance (G1-G3 classification), you cannot use any of the package cards.<br/><br/>
# Card 6.2: Organs/Chest problems
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# Card 6.3: Systemic issues, e.g. hormonal system, autoimmune system
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# Card 6.4: Arms & Hands
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# Card 6.5: Legs & Feet
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== Starting A Healing Program With The Cards ==
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Below are the package cards for each rank (please <u>'''[http://forum.protoi-healing.org/memberlist.php?mode=contactadmin contact us]'''</u> for more details, or to purchase a classification):<br/><br/>
=== Write A Good Identification ===
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First, take a blank piece of paper and write a good, unique identification for the person or persons for which you want to start the healing program. For yourself, you can write "ME". For another, write whatever information is enough to sufficiently and uniquely describe them, for example, their name and location, or their relationship to you.
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=== Add The Healing Tool (Base Card Or Pearlgonite) ===
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* Non-officer package (6 cards):
After this, place your selected Healing Tool (Base Card or Pearlgonite) on top of the written identification.
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** Group 1 cards: 1.1, 1.6
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** Group 2 cards: 2.1, 2.6
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** Group 3 cards: 3.1, 3.6
  
=== Add The Main Card/s ===
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* Officer Package (15 cards):
The next step is to identify which of the five <u>Main Cards</u> (6.1 to 6.5) your problem requires (this can be more than one for some problems). '''These five cards cover ALL known and unknown diseases that the cards can handle.'''
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** Group 1 cards: 1.1, 1.2, 1.6, 1.7
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** Group 2 cards: 2.1, 2.2, 2.6, 2.7
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** Group 3 cards: 3.1, 3.2, 3.6, 3.7
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** Group 6 cards: 6.6, 6.7, 6.8
  
If you have a headache, for example, this would require the 'Head' card (6.1). So you take Card 6.1, and place it on a Base Card or other Healing Tool. The Healing Tools (Base Cards, Pearlgonites) are the "Processing Engines" that actually RUN the healing programs. The cards are used to install and start the programs, but the cards themselves do not actually run the healing programs (except the Base Card).
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* General package (22 cards):
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** Group 1 cards: 1.1, 1.2, 1.3, 1.6, 1.7, 1.8
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** Group 2 cards: 2.1, 2.2, 2.3, 2.6, 2.7, 2.8
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** Group 3 cards: 3.1, 3.2, 3.3, 3.6, 3.7, 3.8
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** Group 6 cards: 6.6, 6.7, 6.8, 6.9
  
So in this example, you take a Healing Tool of your choosing, for example a Base Card, and you place Card 6.1 on top of it. So from bottom to top, you have:
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* Epóptes/Metas package (35 cards):
# Base Card
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** Group 1 cards: 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 1.10
# Card 6.1
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** Group 2 cards: 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 2.10
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** Group 3 cards: 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 3.10
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** Group 6 cards: 6.6, 6.7, 6.8, 6.9, 6.10<br/><br/>
  
=== For Protoi Alliance Members: Adding Your Package ===
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If you have a package to use, you should manually add these package cards to every healing program that you create. This adds special powers-of-attorney to the healing program and strengthens the program. These additional powers-of-attorney are physically connected to the cards themselves, and can only be used if you have the required rank to use them.<br/><br/>
If you are a member of the Protoi Alliance, the next step is to add your 'package'. Each different rank of the Protoi Alliance has a different package to use. A package is simply a predefined set of cards that each particular rank should use. The packages are defined below:
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* Non-Officers of the Protoi Alliance: Cards 1.1, 1.6, 2.1, 2.6, 3.1, 3.6 (6 cards total)
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== How to start a healing program (6 steps) ==
* Officers: Cards 1.1 - 1.2, 1.6 - 1.7, 2.1 - 2.2, 2.6 - 2.7, 3.1 - 3.2, 3.6 - 3.7, 6.6 - 6.8 (15 cards total)
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Any healing program can be started with 6 simple steps:<br/><br/>
* Generals: Cards 1.1 - 1.3, 1.6 - 1.8, 2.1 - 2.3, 2.6 - 2.8, 3.1 - 3.3, 3.6 - 3.8, 6.6 - 6.9 (22 cards total)
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# First write a good and unique identification on a piece of paper, for the person for whom you want to start a program (for yourself you can write "me").<br/><br/>Generally speaking, you '''do not''' need the permission of the other person to start a healing program for them! (There are rare exceptions, see below).<br/><br/>It is optional but highly recommended to write a unique identification for the healing program, for example, "Program 1, 5th May 2018, <person>/<disease>".<br/><br/>
* Fylax: Cards 1.1 - 1.4, 1.6 - 1.9, 2.1 - 2.4, 2.6 - 2.9, 3.1 - 3.4, 3.6 - 3.9, 6.6, 6.7 - 6.10 (29 cards total)
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# Second, place your Base Card or Pearlgonite on top of the paper.<br/><br/>
* Protoi: Cards 1.1 - 1.10, 2.1 - 2.10, 3.1 - 3.10, 6.6 - 6.10 (35 cards total)
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# Place all required Main Cards (these are cards from 6.1 - 6.5, every healing program uses one or more of these) on top of your Base Card or Pearlgonite.<br/><br/>
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# If you are a member of the Protector Alliance, you should now place all of your special Package Cards on top of the Main Cards you used. This step is optional but if you have a Package, it is highly recommended and increases the strength of the healing program.<br/><br/>
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# Most important step! Now '''verbally describe''' (yes, with your voice!) the symptoms and a good description of the problem or illness to the Base Card or Pearlgonite.<br/><br/>This helps the Base Card/Pearlgonite (which is actually running the program) to know where to start working, and makes the healing program as efficient as possible.<br/><br/>You may optionally set Painkiller or the program limits by verbal instructions to the Base Card/Pearlgonite (for example, "Include Painkiller in this healing program.") [see below for more info].<br/><br/>
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# Finally, place the GO card on top of everything. '''''This physical action starts the healing program.'''''<br/><br/>Once you have done this, you may pack away all the cards, or alternatively start another program. The program will run automatically inside the Base Card/Pearlgonite until completed, and you can run as many programs at once as you like.<br/><br/>'''Stopping a program:''' You can at any time verbally order the Base Card/Pearlgonite to stop a running program. Otherwise, a running program will not stop until either it is completed, or the person leaves the range of the Base Card/Pearlgonite that was used to start the program.<br/><br/>
  
This 'package' should be used for all healing programs! For example, if you are an Officer, you will always use your 'package' of 15 specific cards for all healing programs. The package strengthens the power of the healing program, it adds certain rights and powers-of-attorney that belong to your rank. These additional powers-of-attorney are physically connected to the cards themselves. Any given rank cannot use the powers-of-attorney they do not have.
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=== When are permissions required from the other person? ===
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if the disease page specifies that "Group 2 permissions are needed", or "Group 3 permissions are needed" (or both), then in these cases you need the permission of the other person to run a healing program for that illness.<br/><br/>For example, <u>[[MedicalDisease:Bipolar_disorder|Bipolar disorder]]</u> and <u>[[MedicalDisease:Pervasive_developmental_disorder|Pervasive developmental disorder]]</u> are two examples of such diseases.<br/><br/>
  
The package is added after the Main Card(s), so for our above example of starting a healing program for our headache, the cards would look like this, from bottom to top:
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=== Painkiller and program limits ===
# Base Card
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The Healing Cards include a new Painkiller function that can be used together with any healing program, or as a standalone program.<br/><br/>Painkiller is '''NOT''' included by default.<br/><br/>To include the Painkiller with a healing program, simply instruct the Base Card/Pearlgonite to include Painkiller with your chosen limit (verbally). For example, "include Painkiller in this program with limit 10."<br/><br/>The default limit for Painkiller is 1 out of 10 (exponential scale).<br/><br/>
# Card 6.1 [the Main Card]
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# Officer Package (15 cards listed above, or other Package for a different rank)
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The Package for your rank adds all the possible powers-of-attorney which can be used to strengthen the healing program in all possible areas of action (for example, the Layers, or different kinds of Protected Energies). Not all diseases require all powers-of-attorney, so only the ones which are needed will be used.
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==== Starting Painkiller as a standalone healing program ====
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You can start the Painkiller function on its own, as follows:
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# Verbally order the Base Card/Pearlgonite to start the Painkiller, make sure to specify the area of the body which you want it to work on, and specify a limit from 1 to 10 (1 is default).
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# Place the GO Card on top of the Base Card/Pearlgonite, and the Painkiller starts immediately (you can then pack away the cards, the Painkiller will continue to run).<br/><br/>
  
=== Add Permission From The Other Person (If Required) ===
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==== Healing energy limit ====
Some diseases require permission of the other person to run all the functions of the healing program. This is called 'Group 2 and 3 permissions'. These groups require permission for their functions to operate. This permission can be given verbally by the other person, or in written form, or over the phone.
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By default, all programs run with a maximum 'healing energy limit' of 1 (up to 10, this is an arbitrary value that is unique to each individual). The scale is exponential.<br/><br/>
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You may optionally verbally specify a healing energy limit from 1 to 10, when creating a healing program. This must be done before placing the GO card, as the GO card finalises and starts the program.<br/><br/>''Note:'' Increasing the healing energy limit may increase the side-effects of the healing process.<br/><br/>
  
Diseases which do not require Group 2/3 permissions can be started without permission from the other person.
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==== Side-effect reducer ====
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In addition to the healing energy limit, you may also specify the 'side-effect reducer' limit from 1 to 10 (1 is default, 10 is max)
  
=== Verbally Describe The Problem To The Healing Tool ===
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As long as you have uniquely identified the program, you can modify any of these three limits (healing, painkiller, side-effect reducer) at any time. For example, if you experience dizziness during the healing process, you can order to lower the limits.<br/><br/>
Once you have completed the above 3 steps (Base Card or other Healing Tool, Main Card/s for your particular problem, and your rank's Package), the next and most important step of the whole process is to '''verbally describe your problem to the Healing Tool, in words!''' The reason for this is that the Healing Tool searches for the best possible way to solve your problem. But there are many different kinds of problems that use the same exact set of cards! (e.g. 6.1, and your Package) So for the Healing Tool to know where to begin the search for the optimal solution to your problem, you should literally tell it where to start! Give as much detail as possible to identify the problem.
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=== Add The GO Card To Finalise And Start The Program ===
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==== Notes on program limits ====
Once you have done the above step, add the GO Card on top of the pile, so that it looks like this (from bottom to top):
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* Limits can only be modified for yourself, not for others!
# Base Card (or other Healing Tool)
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* All Officers or higher can change these limits for themselves, even if the healing program was started by another person. To change these limits, <span class="light-green-background">speak your orders aloud or write them on a piece of paper, together with the unique program identification</span> (The Base Card/Pearlgonite used to start the program is not needed for this).<br/><br/>
# Card 6.1
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# Officer Package
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# GO Card
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The GO Card finalises the installation of the program into the Healing Tool and starts the process. You cannot make any changes to a program that has been started with the GO Card (only Generals can order their Skib to automatically update and upgrade running programs on an interval).
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== Cancelling or updating programs in progress ==
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To cancel all programs, simply verbally instruct the Base Card/Pearlgonite to cancel all programs.<br/><br/>To cancel only a single program, specify the unique program identification (step 1).<br/><br/>
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To update a program in progress, it is necessary to have previously given the program a unique identification (step 1). This can be a unique program ID together with the date, for example.<br/><br/>
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'''Updating a program'''
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# Place the Base Card/Pearlgonite on top of the written program ID (must be unique).
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# Verbally instruct the Base Card/Pearlgonite with the changes you want to make (such as giving more details of the problem, or changing the program limits for yourself).<br/><br/>
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* Note: The program must be 100% uniquely identified, otherwise the update process will not work, and you will need to start a new program (it is not necessary to cancel the old one).<br/><br/>
  
==== On Programs Requiring Permissions From The Other Person ====
 
If the healing program requires Group 2/3 permissions, you should add this permission to the program before adding the GO Card. You can do this by placing the written permission on top of the cards, so that the setup looks like this:
 
# Base Card
 
# Card 6.1
 
# Officer Package
 
# Written Permission from the one you want to start the program for
 
 
And then finally add the GO Card.
 
 
You can alternatively tell the Healing Tool that you have received verbal or other permission from the person in question, and this is sufficient, if you have actually done so. You should do this step before adding the GO Card to finalise the program.
 
 
=== Making Changes To A Running Program ===
 
Once started, the program will run until completed. You cannot make changes to a program in progress, but you can always verbally order your Healing Tool to cancel any running programs if you wish. All programs are run in parallel with each other, so there is no need for any scheduling or specifying of a running order. Despite this, you may verbally specify a program to run at the highest possible priority, and the Healing Tool will do this, if any possible benefit can be gained by this.
 
 
== Finding The Required Main Card(s) ==
 
You can find out which Main Cards (6.1 through 6.5) are needed for your particular problem by searching the Disease List: '''[[:Category:MedicalDiseaseEn|<u>Medical Disease Database</u>]]''', or by using the Symptom List: '''<u>[[Symptom list|Symptom List]]</u>'''. You can also use the Search box at the top-right corner to search for a particular disease.
 
 
* Note: You should only use the Main Cards which are specified for that particular disease, i.e. do not use more Main Cards than is required, as this can cause problems and reduce the efficiency of the healing program.
 
  
 
==See also==
 
==See also==
* <u>[[The_Healing_Cards|The Healing Cards]]</u>
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* <u>[[The_Healing_Cards_v._2.0|The Healing Cards]]</u>
 
* <u>[[The_healing_tools|The Healing Tools]]</u>
 
* <u>[[The_healing_tools|The Healing Tools]]</u>
 
* <u>[[List_of_Healing_Tools|List of Healing Tools]]</u>
 
* <u>[[List_of_Healing_Tools|List of Healing Tools]]</u>
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Latest revision as of 18:57, 2 January 2021

How To Use The Protoi Healing Cards v. 2.0




The healing tools (Base Cards and Pearlgonites)

All healing programs require a healing tool to start and run the program, this can be either a Base Card or a Pearlgonite. A Pearlgonite can be used exactly as a Base Card, the difference is that it has much greater range.

The 5 Main Cards (6.1 - 6.5)

All card sets include 40 cards:

  • from 1.1 through 1.10,
  • 2.1 through 2.10,
  • 3.1 through 3.10,
  • and 6.1 through 6.10.

These are called Group 1, Group 2, Group 3 and Group 6 cards, respectively.

The most important of all these are the Main Cards, which are the 5 cards from 6.1 through 6.5.

Every single healing program requires one or more of these main cards, and they are the first cards to be added to the healing tool.

Which Main Cards do I need to use for <this problem>?

The 5 Main Cards are divided as follows:

  • Card 6.1 is used for head problems,
  • Card 6.2 is used for the organs,
  • Card 6.3 is for systemic issues,
  • Card 6.4 is for the hands and arms,
  • and Card 6.5 is for the legs and feet.

    So for example, a headache only requires you to use card 6.1 out of the 5 main cards.

    For a specific disease, you can look it up here or use the Search box at the top-right of this page.

    Every disease page contains a table of all sub-diseases (based on the ICD-10 classification). For example, L70 is the ICD-10 code for Acne, which includes L70.0 Acne vulgaris.

    At the bottom of this table, you will see the text 'MAIN CARDS FOR ALL:'; this text indicates which main cards to use for all variants of that disease. Generally, the same main cards are used for all variants.

    For some cases like this page, you can see that some variants require additional cards. For example, D16.4 requires 6.1, 6.2 and 6.3 as the main cards to use.

    If you cannot find a specific disease or the cards have not yet been listed, please contact us and we will add it as soon as possible.

Package Cards

If you are a member of the Protector Alliance (L1-L4 classification), you can increase the strength of the healing programs you create with special "package cards". This is simply a list of predefined cards depending on your rank. If you are not a member of the Protector Alliance (G1-G3 classification), you cannot use any of the package cards.

Below are the package cards for each rank (please contact us for more details, or to purchase a classification):

  • Non-officer package (6 cards):
    • Group 1 cards: 1.1, 1.6
    • Group 2 cards: 2.1, 2.6
    • Group 3 cards: 3.1, 3.6
  • Officer Package (15 cards):
    • Group 1 cards: 1.1, 1.2, 1.6, 1.7
    • Group 2 cards: 2.1, 2.2, 2.6, 2.7
    • Group 3 cards: 3.1, 3.2, 3.6, 3.7
    • Group 6 cards: 6.6, 6.7, 6.8
  • General package (22 cards):
    • Group 1 cards: 1.1, 1.2, 1.3, 1.6, 1.7, 1.8
    • Group 2 cards: 2.1, 2.2, 2.3, 2.6, 2.7, 2.8
    • Group 3 cards: 3.1, 3.2, 3.3, 3.6, 3.7, 3.8
    • Group 6 cards: 6.6, 6.7, 6.8, 6.9
  • Epóptes/Metas package (35 cards):
    • Group 1 cards: 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 1.10
    • Group 2 cards: 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 2.10
    • Group 3 cards: 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 3.10
    • Group 6 cards: 6.6, 6.7, 6.8, 6.9, 6.10

If you have a package to use, you should manually add these package cards to every healing program that you create. This adds special powers-of-attorney to the healing program and strengthens the program. These additional powers-of-attorney are physically connected to the cards themselves, and can only be used if you have the required rank to use them.

How to start a healing program (6 steps)

Any healing program can be started with 6 simple steps:

  1. First write a good and unique identification on a piece of paper, for the person for whom you want to start a program (for yourself you can write "me").

    Generally speaking, you do not need the permission of the other person to start a healing program for them! (There are rare exceptions, see below).

    It is optional but highly recommended to write a unique identification for the healing program, for example, "Program 1, 5th May 2018, <person>/<disease>".

  2. Second, place your Base Card or Pearlgonite on top of the paper.

  3. Place all required Main Cards (these are cards from 6.1 - 6.5, every healing program uses one or more of these) on top of your Base Card or Pearlgonite.

  4. If you are a member of the Protector Alliance, you should now place all of your special Package Cards on top of the Main Cards you used. This step is optional but if you have a Package, it is highly recommended and increases the strength of the healing program.

  5. Most important step! Now verbally describe (yes, with your voice!) the symptoms and a good description of the problem or illness to the Base Card or Pearlgonite.

    This helps the Base Card/Pearlgonite (which is actually running the program) to know where to start working, and makes the healing program as efficient as possible.

    You may optionally set Painkiller or the program limits by verbal instructions to the Base Card/Pearlgonite (for example, "Include Painkiller in this healing program.") [see below for more info].

  6. Finally, place the GO card on top of everything. This physical action starts the healing program.

    Once you have done this, you may pack away all the cards, or alternatively start another program. The program will run automatically inside the Base Card/Pearlgonite until completed, and you can run as many programs at once as you like.

    Stopping a program: You can at any time verbally order the Base Card/Pearlgonite to stop a running program. Otherwise, a running program will not stop until either it is completed, or the person leaves the range of the Base Card/Pearlgonite that was used to start the program.

When are permissions required from the other person?

if the disease page specifies that "Group 2 permissions are needed", or "Group 3 permissions are needed" (or both), then in these cases you need the permission of the other person to run a healing program for that illness.

For example, Bipolar disorder and Pervasive developmental disorder are two examples of such diseases.

Painkiller and program limits

The Healing Cards include a new Painkiller function that can be used together with any healing program, or as a standalone program.

Painkiller is NOT included by default.

To include the Painkiller with a healing program, simply instruct the Base Card/Pearlgonite to include Painkiller with your chosen limit (verbally). For example, "include Painkiller in this program with limit 10."

The default limit for Painkiller is 1 out of 10 (exponential scale).

Starting Painkiller as a standalone healing program

You can start the Painkiller function on its own, as follows:

  1. Verbally order the Base Card/Pearlgonite to start the Painkiller, make sure to specify the area of the body which you want it to work on, and specify a limit from 1 to 10 (1 is default).
  2. Place the GO Card on top of the Base Card/Pearlgonite, and the Painkiller starts immediately (you can then pack away the cards, the Painkiller will continue to run).

Healing energy limit

By default, all programs run with a maximum 'healing energy limit' of 1 (up to 10, this is an arbitrary value that is unique to each individual). The scale is exponential.

You may optionally verbally specify a healing energy limit from 1 to 10, when creating a healing program. This must be done before placing the GO card, as the GO card finalises and starts the program.

Note: Increasing the healing energy limit may increase the side-effects of the healing process.

Side-effect reducer

In addition to the healing energy limit, you may also specify the 'side-effect reducer' limit from 1 to 10 (1 is default, 10 is max)

As long as you have uniquely identified the program, you can modify any of these three limits (healing, painkiller, side-effect reducer) at any time. For example, if you experience dizziness during the healing process, you can order to lower the limits.

Notes on program limits

  • Limits can only be modified for yourself, not for others!
  • All Officers or higher can change these limits for themselves, even if the healing program was started by another person. To change these limits, speak your orders aloud or write them on a piece of paper, together with the unique program identification (The Base Card/Pearlgonite used to start the program is not needed for this).

Cancelling or updating programs in progress

To cancel all programs, simply verbally instruct the Base Card/Pearlgonite to cancel all programs.

To cancel only a single program, specify the unique program identification (step 1).

To update a program in progress, it is necessary to have previously given the program a unique identification (step 1). This can be a unique program ID together with the date, for example.

Updating a program

  1. Place the Base Card/Pearlgonite on top of the written program ID (must be unique).
  2. Verbally instruct the Base Card/Pearlgonite with the changes you want to make (such as giving more details of the problem, or changing the program limits for yourself).

  • Note: The program must be 100% uniquely identified, otherwise the update process will not work, and you will need to start a new program (it is not necessary to cancel the old one).


See also



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