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(Adding Your Package)
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# Card 6.1
 
# Card 6.1
  
=== Adding Your Package ===
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=== For Protoi Alliance Members: Adding Your Package ===
Now you need to add your 'package'. Each different rank of the Protoi Alliance has a different package to use. A package is simply a predefined set of cards that each particular rank should use. The packages are defined below:
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If you are a member of the Protoi Alliance, the next step is to add your 'package'. Each different rank of the Protoi Alliance has a different package to use. A package is simply a predefined set of cards that each particular rank should use. The packages are defined below:
  
* Non-Officers: Cards 1.1, 1.6, 2.1, 2.6, 3.1, 3.6 (6 cards total)
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* Non-Officers of the Protoi Alliance: Cards 1.1, 1.6, 2.1, 2.6, 3.1, 3.6 (6 cards total)
 
* Officers: Cards 1.1 - 1.2, 1.6 - 1.7, 2.1 - 2.2, 2.6 - 2.7, 3.1 - 3.2, 3.6 - 3.7, 6.6 - 6.8 (15 cards total)
 
* Officers: Cards 1.1 - 1.2, 1.6 - 1.7, 2.1 - 2.2, 2.6 - 2.7, 3.1 - 3.2, 3.6 - 3.7, 6.6 - 6.8 (15 cards total)
 
* Generals: Cards 1.1 - 1.3, 1.6 - 1.8, 2.1 - 2.3, 2.6 - 2.8, 3.1 - 3.3, 3.6 - 3.8, 6.6 - 6.9 (22 cards total)
 
* Generals: Cards 1.1 - 1.3, 1.6 - 1.8, 2.1 - 2.3, 2.6 - 2.8, 3.1 - 3.3, 3.6 - 3.8, 6.6 - 6.9 (22 cards total)
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This 'package' should be used for all healing programs! For example, if you are an Officer, you will always use your 'package' of 15 specific cards for all healing programs. The package strengthens the power of the healing program, it adds certain rights and powers-of-attorney that belong to your rank. These additional powers-of-attorney are physically connected to the cards themselves. Any given rank cannot use the powers-of-attorney they do not have.
 
This 'package' should be used for all healing programs! For example, if you are an Officer, you will always use your 'package' of 15 specific cards for all healing programs. The package strengthens the power of the healing program, it adds certain rights and powers-of-attorney that belong to your rank. These additional powers-of-attorney are physically connected to the cards themselves. Any given rank cannot use the powers-of-attorney they do not have.
  
The package is added after the first card (the second card, if you include the Base Card), so for our above example of starting a healing program for our headache, the cards would look like this, from bottom to top:
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The package is added after the Main Card(s), so for our above example of starting a healing program for our headache, the cards would look like this, from bottom to top:
 
# Base Card
 
# Base Card
# Card 6.1
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# Card 6.1 [the Main Card]
# Officer Package of 15 cards listed above (or other Package for a different rank)
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# Officer Package (15 cards listed above, or other Package for a different rank)
  
 
The Package for your rank adds all the possible powers-of-attorney which can be used to strengthen the healing program in all possible areas of action (for example, the Layers, or different kinds of Protected Energies). Not all diseases require all powers-of-attorney, so only the ones which are needed will be used.
 
The Package for your rank adds all the possible powers-of-attorney which can be used to strengthen the healing program in all possible areas of action (for example, the Layers, or different kinds of Protected Energies). Not all diseases require all powers-of-attorney, so only the ones which are needed will be used.

Revision as of 19:00, 29 October 2017

How To Use The Protoi Healing Cards




The Structure Of The Cards

The Protoi Healing Cards are structured into four groups of 10 cards each. Not all cards will be used, some are reserved for certain ranks of the Protoi Alliance.

Each group is numbered from 1 to 10, so the four groups look as follows:

  1. Group 1: Cards 1.1 to 1.10 (10 cards)
  2. Group 2: Cards 2.1 to 2.10 (10 cards)
  3. Group 3: Cards 3.1 to 3.10 (10 cards)
  4. Group 6: Cards 6.1 to 6.10 (10 cards)

The most important group is Group 6. These are the cards you will start with, when you want to start a healing program. All diseases and problems require one or more Group 6 cards. More specifically, the first five Group 6 cards: 6.1 to 6.5 (the 'Main Cards'). All problems need one or more of these Main Cards, this are the card(s) you start with for any problem.

The Main Cards are divided into distinct categories, and some diseases/problems require more than one of these categories to be worked on:

  1. Card 6.1: Head problems
  2. Card 6.2: Organs/Chest problems
  3. Card 6.3: Systemic issues, e.g. hormonal system, autoimmune system
  4. Card 6.4: Arms & Hands
  5. Card 6.5: Legs & Feet

Starting A Healing Program With The Cards

Write A Good Identification

First, take a blank piece of paper and write a good, unique identification for the person or persons for which you want to start the healing program. For yourself, you can write "ME". For another, write whatever information is enough to sufficiently and uniquely describe them, for example, their name and location, or their relationship to you.

Add The Healing Tool (Base Card Or Pearlgonite)

After this, place your selected Healing Tool (Base Card or Pearlgonite) on top of the written identification.

Add The Main Card/s

The next step is to identify which of the five Main Cards (6.1 to 6.5) your problem requires (this can be more than one for some problems). These five cards cover ALL known and unknown diseases that the cards can handle.

If you have a headache, for example, this would require the 'Head' card (6.1). So you take Card 6.1, and place it on a Base Card or other Healing Tool. The Healing Tools (Base Cards, Pearlgonites) are the "Processing Engines" that actually RUN the healing programs. The cards are used to install and start the programs, but the cards themselves do not actually run the healing programs (except the Base Card).

So in this example, you take a Healing Tool of your choosing, for example a Base Card, and you place Card 6.1 on top of it. So from bottom to top, you have:

  1. Base Card
  2. Card 6.1

For Protoi Alliance Members: Adding Your Package

If you are a member of the Protoi Alliance, the next step is to add your 'package'. Each different rank of the Protoi Alliance has a different package to use. A package is simply a predefined set of cards that each particular rank should use. The packages are defined below:

  • Non-Officers of the Protoi Alliance: Cards 1.1, 1.6, 2.1, 2.6, 3.1, 3.6 (6 cards total)
  • Officers: Cards 1.1 - 1.2, 1.6 - 1.7, 2.1 - 2.2, 2.6 - 2.7, 3.1 - 3.2, 3.6 - 3.7, 6.6 - 6.8 (15 cards total)
  • Generals: Cards 1.1 - 1.3, 1.6 - 1.8, 2.1 - 2.3, 2.6 - 2.8, 3.1 - 3.3, 3.6 - 3.8, 6.6 - 6.9 (22 cards total)
  • Fylax: Cards 1.1 - 1.4, 1.6 - 1.9, 2.1 - 2.4, 2.6 - 2.9, 3.1 - 3.4, 3.6 - 3.9, 6.6, 6.7 - 6.10 (29 cards total)
  • Protoi: Cards 1.1 - 1.10, 2.1 - 2.10, 3.1 - 3.10, 6.6 - 6.10 (35 cards total)

This 'package' should be used for all healing programs! For example, if you are an Officer, you will always use your 'package' of 15 specific cards for all healing programs. The package strengthens the power of the healing program, it adds certain rights and powers-of-attorney that belong to your rank. These additional powers-of-attorney are physically connected to the cards themselves. Any given rank cannot use the powers-of-attorney they do not have.

The package is added after the Main Card(s), so for our above example of starting a healing program for our headache, the cards would look like this, from bottom to top:

  1. Base Card
  2. Card 6.1 [the Main Card]
  3. Officer Package (15 cards listed above, or other Package for a different rank)

The Package for your rank adds all the possible powers-of-attorney which can be used to strengthen the healing program in all possible areas of action (for example, the Layers, or different kinds of Protected Energies). Not all diseases require all powers-of-attorney, so only the ones which are needed will be used.

Add Permission From The Other Person (If Required)

Some diseases require permission of the other person to run all the functions of the healing program. This is called 'Group 2 and 3 permissions'. These groups require permission for their functions to operate. This permission can be given verbally by the other person, or in written form, or over the phone.

Diseases which do not require Group 2/3 permissions can be started without permission from the other person.

Verbally Describe The Problem To The Healing Tool

Once you have completed the above 3 steps (Base Card or other Healing Tool, Main Card/s for your particular problem, and your rank's Package), the next and most important step of the whole process is to verbally describe your problem to the Healing Tool, in words! The reason for this is that the Healing Tool searches for the best possible way to solve your problem. But there are many different kinds of problems that use the same exact set of cards! (e.g. 6.1, and your Package) So for the Healing Tool to know where to begin the search for the optimal solution to your problem, you should literally tell it where to start! Give as much detail as possible to identify the problem.

Add The GO Card To Finalise And Start The Program

Once you have done the above step, add the GO Card on top of the pile, so that it looks like this (from bottom to top):

  1. Base Card (or other Healing Tool)
  2. Card 6.1
  3. Officer Package
  4. GO Card

The GO Card finalises the installation of the program into the Healing Tool and starts the process. You cannot make any changes to a program that has been started with the GO Card (only Generals can order their Skib to automatically update and upgrade running programs on an interval).

On Programs Requiring Permissions From The Other Person

If the healing program requires Group 2/3 permissions, you should add this permission to the program before adding the GO Card. You can do this by placing the written permission on top of the cards, so that the setup looks like this:

  1. Base Card
  2. Card 6.1
  3. Officer Package
  4. Written Permission from the one you want to start the program for

And then finally add the GO Card.

You can alternatively tell the Healing Tool that you have received verbal or other permission from the person in question, and this is sufficient, if you have actually done so. You should do this step before adding the GO Card to finalise the program.

Making Changes To A Running Program

Once started, the program will run until completed. You cannot make changes to a program in progress, but you can always verbally order your Healing Tool to cancel any running programs if you wish. All programs are run in parallel with each other, so there is no need for any scheduling or specifying of a running order. Despite this, you may verbally specify a program to run at the highest possible priority, and the Healing Tool will do this, if any possible benefit can be gained by this.

Finding The Required Main Card(s)

You can find out which Main Cards (6.1 through 6.5) are needed for your particular problem by searching the Disease List: Medical Disease Database, or by using the Symptom List: Symptom List. You can also use the Search box at the top-right corner to search for a particular disease.

  • Note: You should only use the Main Cards which are specified for that particular disease, i.e. do not use more Main Cards than is required, as this can cause problems and reduce the efficiency of the healing program.

See also



Interwiki

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