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(Adding Your Package)
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== The Structure Of The Cards ==
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== Six Steps to Start a Healing Program ==
The Protoi Healing Cards are structured into four groups of 10 cards each. Not all cards will be used, some are reserved for certain ranks of the Protoi Alliance.
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Any healing program can be started with 6 easy steps:
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# Write a good and unique identification for the healing target on a piece of paper. For yourself, you can simply write "ME" or your name. For another person, you should obtain written permission to start a healing program for them, and place this written permission together with the identification paper (you may alternatively obtain verbal permission, see the section below on this).
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# Place the '''Base Card''' or '''Pearlgonite''' on top of the identification paper. A Pearlgonite acts just like a Base Card for the purposes of running a healing program, but with a greatly increased range.
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# Place all required '''Main Cards''' (the 5 cards from 6.1 to 6.5) for the specific illness or disease on top of the Base Card or Pearlgonite. For instance, a headache requires only Main Card 6.1. You can look up many diseases '''<u>[[Category:MedicalDiseaseEn|here]]</u>''' or use the Search box at the top-right of this page.
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# Place the '''Package''': this is a predefined list of cards to use, depending on your rank in the Protoi Alliance. The list of all Packages are given below.
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# Verbally describe to the Base Card or Pearlgonite the specific description of the problem, giving as much detail as possible. This step is very important! It tells the Base Card where to start working, and assist in creating the most efficient healing program possible.
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# Once you have finished describing the problem in as much detail as possible, place the GO card on top of all the other cards. This physical action instructs the Base Card or Pearlgonite to finalise the healing program and start its operation. The program will run until completed. The program will pause if the target leaves the range of the healing tool (i.e. Base Card or Pearlgonite).
  
Each group is numbered from 1 to 10, so the four groups look as follows:
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== The Main Cards ==
# Group 1: Cards 1.1 to 1.10 (10 cards)
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The Main Cards are cards 6.1 to 6.5 (5 cards). These five cards cover ALL diseases and illnesses that the cards can work on. '''One or more of these main cards will be used in every healing program.''' Some diseases require more than one main card, each card targets a specific region of the body:
# Group 2: Cards 2.1 to 2.10 (10 cards)
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# Group 3: Cards 3.1 to 3.10 (10 cards)
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# Group 6: Cards 6.1 to 6.10 (10 cards)
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The most important group is '''Group 6'''. These are the cards you will start with, when you want to start a healing program. '''All diseases and problems require one or more Group 6 cards.''' More specifically, the first five Group 6 cards: 6.1 to 6.5 (the 'Main Cards'). '''All problems need one or more of these Main Cards, this are the card(s) you start with for any problem.'''
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The Main Cards are divided into distinct categories, and some diseases/problems require more than one of these categories to be worked on:
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# Card 6.1: Head problems
 
# Card 6.1: Head problems
 
# Card 6.2: Organs/Chest problems
 
# Card 6.2: Organs/Chest problems
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# Card 6.5: Legs & Feet
 
# Card 6.5: Legs & Feet
  
== Starting A Healing Program With The Cards ==
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== Package Cards ==
=== Write A Good Identification ===
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If you are a member of the Protoi Alliance, the next step is to add your '''Package'''. This is simple a list of predefined cards that is different for each rank. Each 'Package' is given below:
First, take a blank piece of paper and write a good, unique identification for the person or persons for which you want to start the healing program. For yourself, you can write "ME". For another, write whatever information is enough to sufficiently and uniquely describe them, for example, their name and location, or their relationship to you.
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=== Add The Healing Tool (Base Card Or Pearlgonite) ===
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After this, place your selected Healing Tool (Base Card or Pearlgonite) on top of the written identification.
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=== Add The Main Card/s ===
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The next step is to identify which of the five <u>Main Cards</u> (6.1 to 6.5) your problem requires (this can be more than one for some problems). '''These five cards cover ALL known and unknown diseases that the cards can handle.'''
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If you have a headache, for example, this would require the 'Head' card (6.1). So you take Card 6.1, and place it on a Base Card or other Healing Tool. The Healing Tools (Base Cards, Pearlgonites) are the "Processing Engines" that actually RUN the healing programs. The cards are used to install and start the programs, but the cards themselves do not actually run the healing programs (except the Base Card).
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So in this example, you take a Healing Tool of your choosing, for example a Base Card, and you place Card 6.1 on top of it. So from bottom to top, you have:
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# Base Card
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# Card 6.1
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=== For Protoi Alliance Members: Adding Your Package ===
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If you are a member of the Protoi Alliance, the next step is to add your 'package'. Each different rank of the Protoi Alliance has a different package to use. A package is simply a predefined set of cards that each particular rank should use. The packages are defined below:
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* Non-Officers of the Protoi Alliance: Cards 1.1, 1.6, 2.1, 2.6, 3.1, 3.6 (6 cards total)
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* Officers: Cards 1.1 - 1.2, 1.6 - 1.7, 2.1 - 2.2, 2.6 - 2.7, 3.1 - 3.2, 3.6 - 3.7, 6.6 - 6.8 (15 cards total)
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* Generals: Cards 1.1 - 1.3, 1.6 - 1.8, 2.1 - 2.3, 2.6 - 2.8, 3.1 - 3.3, 3.6 - 3.8, 6.6 - 6.9 (22 cards total)
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* Fylax: Cards 1.1 - 1.4, 1.6 - 1.9, 2.1 - 2.4, 2.6 - 2.9, 3.1 - 3.4, 3.6 - 3.9, 6.6, 6.7 - 6.10 (29 cards total)
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* Protoi: Cards 1.1 - 1.10, 2.1 - 2.10, 3.1 - 3.10, 6.6 - 6.10 (35 cards total)
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This 'package' should be used for all healing programs! For example, if you are an Officer, you will always use your 'package' of 15 specific cards for all healing programs. The package strengthens the power of the healing program, it adds certain rights and powers-of-attorney that belong to your rank. These additional powers-of-attorney are physically connected to the cards themselves. Any given rank cannot use the powers-of-attorney they do not have.
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* Non-officer Package:
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** Group 1 cards: 1.1, 1.6
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** Group 2 cards: 2.1, 2.6
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** Group 3 cards: 3.1, 3.6
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** <u>Total number of cards:</u> 6
  
The package is added after the Main Card(s), so for our above example of starting a healing program for our headache, the cards would look like this, from bottom to top:
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* Officer Package:
# Base Card
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** Group 1 cards: 1.1, 1.2, 1.6, 1.7
# Card 6.1 [the Main Card]
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** Group 2 cards: 2.1, 2.2, 2.6, 2.7
# Officer Package (15 cards listed above, or other Package for a different rank)
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** Group 3 cards: 3.1, 3.2, 3.6, 3.7
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** Group 6 cards: 6.6, 6.8
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** <u>Total number of cards:</u> 15
  
The Package for your rank adds all the possible powers-of-attorney which can be used to strengthen the healing program in all possible areas of action (for example, the Layers, or different kinds of Protected Energies). Not all diseases require all powers-of-attorney, so only the ones which are needed will be used.
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* General Package:
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** Group 1 cards: 1.1, 1.2, 1.3, 1.6, 1.7, 1.8
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** Group 2 cards: 2.1, 2.2, 2.3, 2.6, 2.7, 2.8
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** Group 3 cards: 3.1, 3.2, 3.3, 3.6, 3.7, 3.8
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** Group 6 cards: 6.6, 6.7, 6.8, 6.9
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** <u>Total number of cards:</u> 22
  
=== Add Permission From The Other Person (If Required) ===
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* Fylax Package:
Some diseases require permission of the other person to run all the functions of the healing program. This is called 'Group 2 and 3 permissions'. These groups require permission for their functions to operate. This permission can be given verbally by the other person, or in written form, or over the phone.
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** Group 1 cards: 1.1, 1.2, 1.3, 1.4, 1.6, 1.7, 1.8, 1.9
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** Group 2 cards: 2.1, 2.2, 2.3, 2.4, 2.6, 2.7, 2.8, 2.9
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** Group 3 cards: 3.1, 3.2, 3.3, 3.4, 3.6, 3.7, 3.8, 3.9
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** Group 6 cards: 6.6, 6.7, 6.8, 6.9, 6.10
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** <u>Total number of cards:</u> 29
  
Diseases which do not require Group 2/3 permissions can be started without permission from the other person.
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* Protoi Package:
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** Group 1 cards: 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 1.10
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** Group 2 cards: 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 2.10
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** Group 3 cards: 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 3.10
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** Group 6 cards: 6.6, 6.7, 6.8, 6.9, 6.10
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** <u>Total number of cards:</u> 35
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Your package should be used for all healing programs! For example, if you are an Officer, you will always use the 15 cards in the Officer Package, in addition to one or more Main Cards. The package strengthens the power of the healing program, and adds certain rights and powers-of-attorney that belong to your rank. These additional powers-of-attorney are physically connected to the cards themselves. A given rank cannot use the powers-of-attorney they do not have.
  
=== Verbally Describe The Problem To The Healing Tool ===
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Not all healing programs require all powers-of-attorney, so only the ones which are needed will be used. You should still use all of the cards in your rank's package every time!
Once you have completed the above 3 steps (Base Card or other Healing Tool, Main Card/s for your particular problem, and your rank's Package), the next and most important step of the whole process is to '''verbally describe your problem to the Healing Tool, in words!''' The reason for this is that the Healing Tool searches for the best possible way to solve your problem. But there are many different kinds of problems that use the same exact set of cards! (e.g. 6.1, and your Package) So for the Healing Tool to know where to begin the search for the optimal solution to your problem, you should literally tell it where to start! Give as much detail as possible to identify the problem.
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=== Add The GO Card To Finalise And Start The Program ===
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=== Running a healing program for others ===
Once you have done the above step, add the GO Card on top of the pile, so that it looks like this (from bottom to top):
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Some healing programs require permission of the other person to run all their functions. These are called '''Group 2 and 3 permissions'''. This permission can be given in writing, or verbally.
# Base Card (or other Healing Tool)
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# Card 6.1
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# Officer Package
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# GO Card
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The GO Card finalises the installation of the program into the Healing Tool and starts the process. You cannot make any changes to a program that has been started with the GO Card (only Generals can order their Skib to automatically update and upgrade running programs on an interval).
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If given in writing, you should include this written permission with the identification paper in Step 1. Alternatively, before starting the healing program, you can instruct the Base Card or Pearlgonite to search your memory for the verbal permission. Or, the other person can give you permission when near to the Base Card (so that the Base Card can hear it).
  
==== On Programs Requiring Permissions From The Other Person ====
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Healing programs that require permission but have been started without it, will run at much less efficiency. Protected energies such as emotional energies (PL6) will not be worked on. Therefore it is strongly recommended to obtain the other's permission when starting a healing program for them.
If the healing program requires Group 2/3 permissions, you should add this permission to the program before adding the GO Card. You can do this by placing the written permission on top of the cards, so that the setup looks like this:
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# Base Card
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# Card 6.1
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# Officer Package
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# Written Permission from the one you want to start the program for
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And then finally add the GO Card.
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== Changing a Running Program ==
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Once started, the program will run until completed. You cannot make changes to a program in progress, but you can always verbally order your Healing Tool (Base Card/Pearlgonite) to cancel any running programs if you wish.
  
You can alternatively tell the Healing Tool that you have received verbal or other permission from the person in question, and this is sufficient, if you have actually done so. You should do this step before adding the GO Card to finalise the program.
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== Running Multiple Programs Simultaneously ==
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All programs are run in parallel with each other, so there is no need for any scheduling or prioritising. Despite this, you may verbally instruct the Base Card to run a program at the highest possible priority, if any possible benefit can be gained by this.
  
=== Making Changes To A Running Program ===
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You may therefore start as many healing programs for as many people as you wish, including yourself, and they will all run concurrently in parallel. There is no limit to this.
Once started, the program will run until completed. You cannot make changes to a program in progress, but you can always verbally order your Healing Tool to cancel any running programs if you wish. All programs are run in parallel with each other, so there is no need for any scheduling or specifying of a running order. Despite this, you may verbally specify a program to run at the highest possible priority, and the Healing Tool will do this, if any possible benefit can be gained by this.
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== Finding The Required Main Card(s) ==
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== Finding The Required Main Cards ==
 
You can find out which Main Cards (6.1 through 6.5) are needed for your particular problem by searching the Disease List: '''[[:Category:MedicalDiseaseEn|<u>Medical Disease Database</u>]]''', or by using the Symptom List: '''<u>[[Symptom list|Symptom List]]</u>'''. You can also use the Search box at the top-right corner to search for a particular disease.
 
You can find out which Main Cards (6.1 through 6.5) are needed for your particular problem by searching the Disease List: '''[[:Category:MedicalDiseaseEn|<u>Medical Disease Database</u>]]''', or by using the Symptom List: '''<u>[[Symptom list|Symptom List]]</u>'''. You can also use the Search box at the top-right corner to search for a particular disease.
  
* Note: You should only use the Main Cards which are specified for that particular disease, i.e. do not use more Main Cards than is required, as this can cause problems and reduce the efficiency of the healing program.
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* Note: You should only use the Main Cards which are specified for that particular disease, i.e. do not use more Main Cards than is required, as this can reduce the efficiency of the healing program.
  
 
==See also==
 
==See also==

Revision as of 19:30, 18 November 2017

How To Use The Protoi Healing Cards




Six Steps to Start a Healing Program

Any healing program can be started with 6 easy steps:

  1. Write a good and unique identification for the healing target on a piece of paper. For yourself, you can simply write "ME" or your name. For another person, you should obtain written permission to start a healing program for them, and place this written permission together with the identification paper (you may alternatively obtain verbal permission, see the section below on this).
  2. Place the Base Card or Pearlgonite on top of the identification paper. A Pearlgonite acts just like a Base Card for the purposes of running a healing program, but with a greatly increased range.
  3. Place all required Main Cards (the 5 cards from 6.1 to 6.5) for the specific illness or disease on top of the Base Card or Pearlgonite. For instance, a headache requires only Main Card 6.1. You can look up many diseases or use the Search box at the top-right of this page.
  4. Place the Package: this is a predefined list of cards to use, depending on your rank in the Protoi Alliance. The list of all Packages are given below.
  5. Verbally describe to the Base Card or Pearlgonite the specific description of the problem, giving as much detail as possible. This step is very important! It tells the Base Card where to start working, and assist in creating the most efficient healing program possible.
  6. Once you have finished describing the problem in as much detail as possible, place the GO card on top of all the other cards. This physical action instructs the Base Card or Pearlgonite to finalise the healing program and start its operation. The program will run until completed. The program will pause if the target leaves the range of the healing tool (i.e. Base Card or Pearlgonite).

The Main Cards

The Main Cards are cards 6.1 to 6.5 (5 cards). These five cards cover ALL diseases and illnesses that the cards can work on. One or more of these main cards will be used in every healing program. Some diseases require more than one main card, each card targets a specific region of the body:

  1. Card 6.1: Head problems
  2. Card 6.2: Organs/Chest problems
  3. Card 6.3: Systemic issues, e.g. hormonal system, autoimmune system
  4. Card 6.4: Arms & Hands
  5. Card 6.5: Legs & Feet

Package Cards

If you are a member of the Protoi Alliance, the next step is to add your Package. This is simple a list of predefined cards that is different for each rank. Each 'Package' is given below:

  • Non-officer Package:
    • Group 1 cards: 1.1, 1.6
    • Group 2 cards: 2.1, 2.6
    • Group 3 cards: 3.1, 3.6
    • Total number of cards: 6
  • Officer Package:
    • Group 1 cards: 1.1, 1.2, 1.6, 1.7
    • Group 2 cards: 2.1, 2.2, 2.6, 2.7
    • Group 3 cards: 3.1, 3.2, 3.6, 3.7
    • Group 6 cards: 6.6, 6.8
    • Total number of cards: 15
  • General Package:
    • Group 1 cards: 1.1, 1.2, 1.3, 1.6, 1.7, 1.8
    • Group 2 cards: 2.1, 2.2, 2.3, 2.6, 2.7, 2.8
    • Group 3 cards: 3.1, 3.2, 3.3, 3.6, 3.7, 3.8
    • Group 6 cards: 6.6, 6.7, 6.8, 6.9
    • Total number of cards: 22
  • Fylax Package:
    • Group 1 cards: 1.1, 1.2, 1.3, 1.4, 1.6, 1.7, 1.8, 1.9
    • Group 2 cards: 2.1, 2.2, 2.3, 2.4, 2.6, 2.7, 2.8, 2.9
    • Group 3 cards: 3.1, 3.2, 3.3, 3.4, 3.6, 3.7, 3.8, 3.9
    • Group 6 cards: 6.6, 6.7, 6.8, 6.9, 6.10
    • Total number of cards: 29
  • Protoi Package:
    • Group 1 cards: 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 1.10
    • Group 2 cards: 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 2.10
    • Group 3 cards: 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 3.10
    • Group 6 cards: 6.6, 6.7, 6.8, 6.9, 6.10
    • Total number of cards: 35

Your package should be used for all healing programs! For example, if you are an Officer, you will always use the 15 cards in the Officer Package, in addition to one or more Main Cards. The package strengthens the power of the healing program, and adds certain rights and powers-of-attorney that belong to your rank. These additional powers-of-attorney are physically connected to the cards themselves. A given rank cannot use the powers-of-attorney they do not have.

Not all healing programs require all powers-of-attorney, so only the ones which are needed will be used. You should still use all of the cards in your rank's package every time!

Running a healing program for others

Some healing programs require permission of the other person to run all their functions. These are called Group 2 and 3 permissions. This permission can be given in writing, or verbally.

If given in writing, you should include this written permission with the identification paper in Step 1. Alternatively, before starting the healing program, you can instruct the Base Card or Pearlgonite to search your memory for the verbal permission. Or, the other person can give you permission when near to the Base Card (so that the Base Card can hear it).

Healing programs that require permission but have been started without it, will run at much less efficiency. Protected energies such as emotional energies (PL6) will not be worked on. Therefore it is strongly recommended to obtain the other's permission when starting a healing program for them.

Changing a Running Program

Once started, the program will run until completed. You cannot make changes to a program in progress, but you can always verbally order your Healing Tool (Base Card/Pearlgonite) to cancel any running programs if you wish.

Running Multiple Programs Simultaneously

All programs are run in parallel with each other, so there is no need for any scheduling or prioritising. Despite this, you may verbally instruct the Base Card to run a program at the highest possible priority, if any possible benefit can be gained by this.

You may therefore start as many healing programs for as many people as you wish, including yourself, and they will all run concurrently in parallel. There is no limit to this.

Finding The Required Main Cards

You can find out which Main Cards (6.1 through 6.5) are needed for your particular problem by searching the Disease List: Medical Disease Database, or by using the Symptom List: Symptom List. You can also use the Search box at the top-right corner to search for a particular disease.

  • Note: You should only use the Main Cards which are specified for that particular disease, i.e. do not use more Main Cards than is required, as this can reduce the efficiency of the healing program.

See also



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